Falcon 3.0 title page
Falcon 3.0
Publisher Spectrum Holobyte
Developer Sphere
Genre Fighter, Simulation
Lead Designer Gilman Louie


Falcon 3.0 is a high-fidelity flight simulation based around the Block 40 General Dynamics F-16 Fighting Falcon.

The follow-up to the successful Falcon and Falcon AT games, Falcon 3.0 featured dynamic campaigns, development of the player's squadron's pilots, and explored fully the range of combat mission profiles of the F-16.

Additionally, it pushed the player's hardware, and even had a high-fidelity flight model that could only be activated if the user had a maths co-processor installed (not standard hardware until the 80486).

It was followed in 1998 by Falcon 4.0.

Pilotable AircraftEdit

  • F-16 Fighting Falcon (including the FSX variant in the Operation: Fighting Tiger expansion)
  • MiG-29 "Fulcrum" (with the Deadly Adversary expansion)
  • F/A-18 Hornet (with the Naval Strike Fighter expansion)


  • Israel
  • Kuwait
  • Panama
  • Nellis (Red Flag training area)
  • Kurile Islands (with the Operation: Fighting Tiger expansion)
  • Korea (with the Operation: Fighting Tiger expansion)
  • Pakistan (with the Operation: Fighting Tiger expansion)
  • Bosnia (with the Naval Strike Fighter expansion)


  • Operation: Fighting Tiger: introduced the FSX (a modified F-16, with chin-mounted canards); anti-shipping mission profile; the Harpoon anti-shipping missile; rules of engagement; Kurile Islands and Pakistan campaigns; and a variety of new (non-flyable) aircraft.
  • MiG-29: Deadly Adversary of Falcon 3.0: allowed the player to fly the Mikoyan-Gurevich MiG-29 "Fulcrum" in all the installed campaigns, except from the other side.
  • Hornet: Naval Strike Fighter: allowed the player to fly the F/A-18 Hornet; added the Bosnia campaign theatre; added naval aviation operations.

A further expansion based around the A-10 Thunderbolt II was planned, and even advertised in later releases in the Falcon 3.0 series, but was never released.

External LinksEdit

Mobygames Entry

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